I spoke at the Streaming Out 3 seminar, organised by Brighton-based digital art agency, Lighthouse in February 2013. For this event, I mainly outlined the projects and current thinking of the SHPLive live streaming performance programme that I’m currently developing….
I’ve got a new season of podcasts lined up over the next couple of months which were recorded at the “Beyond The Stage” conference on creative live streaming which I organised back in December. This post I wrote back in…
Over the last year or so, I’ve worked on a couple of projects that use the simple idea of asking the people that my employers engage with what they think of that experience, and using their response as part of…
It must indicate something about the project work load of the last 6 months that I haven’t posted since August. Second phases of a few of my recent projects are on the horizon but there’s been a whole load of…
I ran another of my occasional game design workshops last week, this time focussing on multi-player deathmatch maps in the timeless Quake engine (well, actually its pretty old now but have 3D game engines really come that far since ?)….
